It's What He Does


It's What He Does
October 8th 2012: In teaching games as employment, I have done my best to push past the frustration barrier of teaching people new games. . . externally. My frustration still boils internally, but I put a good face on it. My favorite 'trope' is the single rule repeat.

M: On your turn you can draw a card OR you can take a token, but you can't do both.
X: Wait, what can I do on my turn?
M: On your turn you can draw a card OR you can take a token, but you can't do both.
X: But when do I get *these* tokens?
M: On your turn you can draw a card OR you can take a token, but you can't do both.
X: Can I get a token and a card?
M: On your turn you can draw a card OR you can take a token, but you can't do both.
X: Oh. . . ok

I don't want to downplay these people as dumb, because most the the time they're not, it's just that with distractions or expectations the human brain can only open so wide to accept new information. I'm prone to this when I think a game is one way but it is definitely something else entirely. Sometimes you have to repeat the same sentence over and over again as the brain takes the time to digest the information.