Of Hauntings

Beware of the Pepto Bismal Blob

Mar 1st 2011: Spent some time really pondering where and how gaming could affect the culture at large, in no small partbecause of watching Jane McGonigal's TED talk Gaming can make a better world; turns out she's the keynote speaker at PAX East this year, I'll be there. I think board games really have their place somewhere in the superstructure that she's talking about in the anatomy of what gamers are good at. D&D and Arkham Horror are certainly paramount to her comments about epic win.

But how could Board Games do their part in making a better world? There are a whole cannon of 'serious' games, or teaching games, but that's not really here or there. As a species, we can do better than a game about X, Y, or Z, but a game that actually does something.

Probably not the best example, but here's a shot at what I'm talking about. You have a board set up, and you have a computer nearby, say a laptop. On a players turn he pulls a card that says something like 'environmentalism' or 'dirt bikes'.Some would be causes, some would just be wacky. On a players turn they would have to find and like as many groups on facebook that are about what's on their card as possible in a given time limit. They then get that many extra pieces to play the game with.While I know that it's maybe a little irresponsible to send people out on the internet and go nuts on facebook, But it'll help promote causes, as well as help players identify a little bit about the issues. Maybe using facebook is a bad example, but that's the underlying concept I've been throwing around, a board game that creates active and aware internet browsing and also inspires actual participation

Just a thought

~The Author M~

Jane McGonigal's TED Talk
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